Unreal day 1, early in the morning....


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Posted by Marvin from cache03.netway.at (195.96.10.36)on June 16, 1998 at 03:06:11:

In two hectic hours in the morning (before I went
to work), I managed to get the following to work:

(Warning: due to my lack of time I only tested the
intro sequence (flight around the gloomy castle),
did not start the game, may be still screwed up....))

o) textures are now fully ok (yes, I did solve
the problem for HexenII, but with FastFloat=0 these
changes/fixes were deactivated....)
o) the missing blending modes are now implemented
it all looks really great now
o) as a nice sideeffect, chromakeying/alphablending
now works for the light coronas - you can
now turn on DetailTexture and light coronas,
i.e. all default Glide-settings now work (for
the intro sequence, at least)!!!!!

To sum it up: it looks really great...
BUT: it's a sort of slide show for me & my machine....:)
(I am afraid turning on all blending mode has slowed
it down a bit further)

Everyone who wants to test Unreal please mail me,
I want to send this intermediate version of the wrapper
for a beta test of Unreal (just put the word "Unreal"
in the subject line...)

There are still many things to solve/change for
Unreal, of course....But it's quite impressive
right now....(I love slide shows!)





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